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If this can be of any help, other comps like the Spanish "Rayuela de Arena" for narrative games, has an special section for that kind of situations, like games that didn't arrive on time and are out of the competition, but stating that all the effort put buy their creators on that game was for the event.
I see this as a way to express that a Game Jam is not only a competition, but a place to share with people with similar interests.
PS: "Cost of Living" opens a new path in creating parser games. I can ensure you.
Well, I was only saying that this Spanish Jam has an alternative out of competition section named something poetic like "Garden of the forking paths".
But that stuff of translation sounds to me as a defiance! Sir, choose weapon and place and I will see you there tomorrow at dawn! >: - [
About the "article" you are preparing, I recomend you to post it at infiction.org forums, as with time this jam forum will be forgotten, and that seems a good place to talk about it with many people with solid knowdlege and cool ideas ^.^