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Thank you! Both games use the same custom engine. The stage does change with respect to difficulty, but only because the stage design was recycled (planning to fix that today or tomorrow ^^;). I think Junko and Hecatia actually have the same shot type right now (both being Meiling's shot type from Devil's Emergence), which is also slated to change.

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gotcha, gotcha. i'm in the process of making my own non-jam fairly large scope danmakugame so i understand the struggles, things are tough