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Not sure if this is really a bug, but I copied an old save from version 3.8 to the current build (4.0), and initiated a battle with the Bandit Guard, and my companion only grew me until the game crashed...no other attacks for me or the enemy even showed. Here's what it says:

The UE4-GrowthRPG Game has crashed and will close


Assertion failed: GetFName() = = NAME_None[File:D:/Build/++/UE4/Sync/Engine/Source/Runtime?CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130] 

Old saves have a tendency of producing issues in these early version, future versions might have this fixed.

For now, I recommend starting over with each new version.

v0.3.9, new save, same error. i was fighting beast, when character grew around 10-15k size, game started to lag and then crashed.

You're probably looking towards the mountain tops, those also cause my PC (yes, PC) to lag like crazy as well. Best way to deal with it is to keep yourself not too large (around the size of a house or something) or not look towards that direction for now until it's fixed.

(1 edit)

i've tried not to look and yes, lag is going from moutains (probably clouds), but game crashed anyway (19k temporary size buff, next buff crashed) when i was looking at other side of the map.
UPD. i changed resolution and game didnt crash after same actions

Seems you were just running out of memory then, glad you found a workaround for it.