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Finished the tutorial and explored the extra area

At first I didn't understand it very well, but the combat feels very engaging, it has a lot of promise. The way the characters react to being hit is simple but has some charm to it. All the systems I tried out worked properly and didn't find any noticeable bugs.

I found it uncomfortable to run with the spacebar. It could be mostly because I'm used to that key being "shift" in other games. Doing the dodge also felt difficult, the timing didn't feel natural. I naturally tried to hold -> release -> hold again, which didn't trigger it and restarted the run instead. I didn't understand the chest window, it was unclear what I picked up since everything auto-equipped and how the consumables were infinite. Will they be infinite in the final game? Boxes would work as refill stations.

How do you kill the giant guy in the lake? Is it killable?

Without deaths or progression it is difficult to know how the game will play, it will be fun to see how it looks once they are implemented. Keep up the progress!

(+1)

Thanks for playing! The controls can be changed in the options menu if need be. As for the jump on the ground dodge, it's more like Hold -> Release -> Tap. There's also an option where sprinting happens automatically after a dodge, which makes it easier to do. Maybe I should make it so sprinting doesn't need to be held down after a moment? I dunno. As for the inventory, I'm unsure what you mean by auto-equipped? The consumables will most likely be infinite from the box in the final game, because the design vision is to have it work like setting up a load out before going out exploring, and having to go all the way back to change it. As for the big guy in the water, he's killable, you just need to find a special tool to do it by exploring.

>As for the inventory, I'm unsure what you mean by auto-equipped
Sorry my bad. The first time I played I thought the box had items and I picked up the helmet/sword/armor and they auto-equipped. Now I tried the game again and realized that I had all those items from the start and the box just made me equip the items.

>Hold -> Release -> Tap
Maybe this is only the case of me not being used to it. I believe that a dodge triggered by releasing the run key while running and pressing it again after a very short time could be more natural.