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(+1)

Thanks for playing! The controls can be changed in the options menu if need be. As for the jump on the ground dodge, it's more like Hold -> Release -> Tap. There's also an option where sprinting happens automatically after a dodge, which makes it easier to do. Maybe I should make it so sprinting doesn't need to be held down after a moment? I dunno. As for the inventory, I'm unsure what you mean by auto-equipped? The consumables will most likely be infinite from the box in the final game, because the design vision is to have it work like setting up a load out before going out exploring, and having to go all the way back to change it. As for the big guy in the water, he's killable, you just need to find a special tool to do it by exploring.

>As for the inventory, I'm unsure what you mean by auto-equipped
Sorry my bad. The first time I played I thought the box had items and I picked up the helmet/sword/armor and they auto-equipped. Now I tried the game again and realized that I had all those items from the start and the box just made me equip the items.

>Hold -> Release -> Tap
Maybe this is only the case of me not being used to it. I believe that a dodge triggered by releasing the run key while running and pressing it again after a very short time could be more natural.