Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

fantastic game great art great music cool ending i liked raiko

gotta go through that part fast. so i can ask about. blackjack. what is going on there guys please

call me sheltered but in what world is jack 11 queen 12 king 13 ace only 1

its impossible to lose the rounds when all cards are exposed and its impossible to have any strategy for the later ones since you could pull a 13 and bust from 9 on god on god

and what does joker even do? it just seems like a 0. cards look great though my favorite was the queen

and then the rhythm minigame i couldn't even tell which of the four lanes i was, let alone what the difference was between the two lanes i was given were. at first i thought up and down were the top ones and left and right were the bottom but now i just have no idea

one thing that is great though lemme tell ya

the textbox. now that is a man's textbox. spawn effects on text, shaky text, sized text, italizized text, varying talksounds, and RAINBOW text. i thought i had a good thing going in mine but this guy might just nuke it

(1 edit)

Essentially the cards get less exposed as time goes on to replicate increasing risk, matching what Shou and Kasen both had to go through to make progress in their relationships; that's why the final section is just risk (aside from seeing the first card): that's how standard BlackJack is played. Rhythm you play on the bottom as Shou following Raiko's lead. IcedLemon actually pushed for more obvious explanations of stuff like this (mainly the card game explaining the risk super blatantly), but I wanted it to be implied, with the 10 then the jack following after helping to get the point across.

(+1)

Also just looked it up: Face cards (besides Aces) are generally all worth 10! Whoops! ...Guess we'll call it a "design deviation". Aces are usually worth either 1 or 11.

the risk part: thats cool yeah i don't mind it, it just makes the design deviation there much harder to work with. cool minigame concept and i like the metaphor or symbolism in it