A neat enough entry, and the mini questlines felt just about right for a jam game. However, a few thoughts:
- Some of the maps felt really bland, such as the desert.
- Combat was very basic, being mostly “hit it harder than it hits you until one of you dies.” Single-character battles are hard to make interesting so I get it, but this one could’ve done better with a few strategic abilities.
- The unwinnable last fight has already been brought up
- Winning the unwinnable final boss puts you into this weird loop that eventually brings you back to the area where you can fight the last battle sequence again.