I wasn’t expecting to have a neat little gameboy game pop up in an rpgmaker-centric contest, but I liked it overall. Just a few things:
- The web player has some weird problem with my controller. When analog mode is on, harry runs diagonally in one direction when no input is detected. When off, he runs in the other. This problem didn’t show up when I just ran it in my gameboy emulator though.
- I kind of wish the parts before finding the paint in each area wasn’t an empty walking simulator
- It would’ve been cool to have more bosses. The last one was pretty fun and I would’ve liked to fight more things besides just the one-shottable mooks.