Play game
Harry Paint's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Hrld Award for Graphics: Visuals | #10 | 3.642 | 3.737 |
Marsha Award for Music: Sound | #14 | 3.181 | 3.263 |
Therese Award for Strength: Combat | #16 | 2.514 | 2.579 |
Oldhar Award for Literature: Story | #16 | 3.078 | 3.158 |
Harold Award for Excellence | #17 | 3.181 | 3.263 |
Lucius Award for Laughs: Comedy | #34 | 1.693 | 1.737 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
What really stood out to me was the surreal, psychedelic retro visuals and concept of the game. It legit felt like being trapped in a nightmare even down the level and enemy design.
Very impressive Gameboy game overall. Loved it. :)
thanks alot
I wasn’t expecting to have a neat little gameboy game pop up in an rpgmaker-centric contest, but I liked it overall. Just a few things:
Hey thanks a lot for playing. Valid points, the emptiness is a quirk of this setup. More bosses is a good idea.
Couldn't get past the final boss as it seemed none of my attacks seem to hit it. Still fun game with great retro aesthetic.
I know right the boss is tough. Thanks a lot for checking out the game!!!
This is amazing, this was made on rpg maker? really cool!
GB Studio, it makes gameboy roms and html games super easy. check it out. Thanks for playing!!!
Love the retro gameboy pixel style and surreal and weird environments. That final boss was quite tough to beat with all of its erratic movements!
Hey, thanks a lot for playing it. The boss is kinda nuts I agree. I just wanted to put a challenge in a game for once. Every time I found a cheese spot or strat I beefed up the move set and speed more. Glad you got through it.
Last game I played before bed. Big mistake.
Excellence: Overall plays pretty solid. Mostly just walking around and occasionally shooting paintbrushes though. I also didn't realize I needed to clip into a wall at one point. Also took me embarrassingly long to realize I could fight the monsters after each paint can.
Combat: Straightforward but the final boss was extremely frustrating. Still haven't beaten it as I type. Maybe later.
Comedy: Nothing funny about trippy dream sequences and traumatic relationships. Bumped up a bit for the dead end sign though.
Sound: Appreciate the custom 8-bit sounds and music. Not exactly incredible but the effort takes this a step up from your average RTP entry.
Visuals: Classic Game Boy palettes and freaky dreamlike visuals make for a very unique combination.
Story: A great combination of esoteric and tragic.
Thanks for playing and going deep on the critic. It was fun to make.
A really sad story underneath the simple gameplay and pixel art. This may be one of the more tragic Harold's I've seen. My only real gripe is with the difficulty of the final boss. Took a lot of hits and tough to dodge the unpredicable motions. A little more range on those paint attacks would have been nice.
Thanks a lot, the boss difficulty was a design choice and is the hardest thing I've put into a game so far. At first it was 20/20 hp, 20 for each eye but toned it down to 20 hits total. Really appreciate the love for tragic Harry.
Oh! I forgot the really awesome art every time I died (which was like 5 times?) Not only did it look cool, but it totally fit the game's theme.
The low resolution pixel style makes it stand out among entries and has an interesting intro.
The control scheme was a little weird to get used to.
I found the text font of the game extremely hard to read and some of the tiles messed with my eyes that i had to stop playing as it made me feel sick.
The hub area with the canvas and the doors reminded me of yume nikki.
Game has a unique premise over all with harold as a painter.
thanks for checking it out