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(+1)

Amazing Game!!!

The only feedback I have would be on the difficulty and the “randomness” feeling a player can have in relation to the archers. But for a 1 level game, you check all the marks: fun, short, cool effects, clever game mechanic, nice introduction to the main idea (a tiny sad that breaking blocks isn’t a very used mechanic in the future of the level), a progressive difficulty curve and even a boss! We do feel a nice adrenaline rush by playing your game. Also, I do feel like some part of the UI ended-up beeing unused? Like the 3 inventory slots at the bottom of the screen?

I do recommend to you to either make a few levels and publish the resulting game and have each level be randomly generated (I feel like it would fit very well your game, make a few sections of progressive difficulty and spawn them. That way you can even make a level design adapative to the player’s level! I know how hard that can be, but since your using construct, you’re cheating from the start😛)

GG!

Thanks for this complete feedback.

I didn't have time to do a decent balance on the level due to the short Jam time, and I couldn't implement all the mechanics I had planned (empty slots would be used for special abilities, for example).

I really liked the recommendations for future updates, I will work better on the ideas and mechanics.