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I played on Windows 10, with an i7 4770K overclocked to 4.5GHz
If you did not use a delta time mechanism or fixing the update to the framerate (which is itself a bad idea since not all people have the same framerate) the game speed is gonna be to high on high-end computers.

Also, I played on a 144Hz screen which might be the reason why it was so damn fast.

(The 144Hz screen was the problem, if I play on my 60Hz screen the game speed is normal).
Little tip : Never sync the game update to the framerate, it will cause game speed issues if the screen has a different framerate than the usual one (60Hz), it is a famous problem in games like King of Fighters : https://steamcommunity.com/app/222940/discussions/7/358415738200401557/

Also noticed there is no ground after 9xxx meters :p

yep I got the problem, in unity i used Update constructor to do this job which created this problem. I think I have to replace using couroutines maybe.  Thanks for finding the issue as I had the same issue when I was testing  the game. Actually in that high speed the ball might cover long distances but the ground may not reach that extension. That is a result of the high speed of the ball. Otherwise it would be fine under normal cases. Thanks a lot for playing the game I have learnt something important. Thank you !! 😁 

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I found the solution , I have to lock the FPS to some 60 so that the gameplay would be completely same on all devices. I feel bitterly sad that why did I even didn't think about it 😢. Thanks for playing !!! 😁

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There's an even better solution ! Use the delta time :) Frame rate locking is a bit frustrating for people who have a non 60Hz screen :p

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Hey!! How are you!! I have written a blog on my journey in making games and UnHybrid too. Thanks for all the support you have rendered !! I have mentioned you please do check it 

https://medium.com/@kmehant/my-battle-in-building-unhybrid-8da7f949b949

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Interesting article, I always like to read some dev feedback, thanks for the mention :)