thanks a lot for playing the game !! In which platform did you play the game?? Could you please tell me more about locking CPU thing ?? Yes true because of the speed of the ball you surely won't observe the morphing ๐ . Lol ๐ blue pills are suprize score enhancers at the end. Scoreboard takes a lot time to load as i think SQL queries are too slow and the server that holds data is always crowded as the cloud space is given for free ๐ .
I played on Windows 10, with an i7 4770K overclocked to 4.5GHz
If you did not use a delta time mechanism or fixing the update to the framerate (which is itself a bad idea since not all people have the same framerate) the game speed is gonna be to high on high-end computers.
Also, I played on a 144Hz screen which might be the reason why it was so damn fast.
(The 144Hz screen was the problem, if I play on my 60Hz screen the game speed is normal).
Little tip : Never sync the game update to the framerate, it will cause game speed issues if the screen has a different framerate than the usual one (60Hz), it is a famous problem in games like King of Fighters : https://steamcommunity.com/app/222940/discussions/7/358415738200401557/
yep I got the problem, in unity i used Update constructor to do this job which created this problem. I think I have to replace using couroutines maybe. Thanks for finding the issue as I had the same issue when I was testing the game. Actually in that high speed the ball might cover long distances but the ground may not reach that extension. That is a result of the high speed of the ball. Otherwise it would be fine under normal cases. Thanks a lot for playing the game I have learnt something important. Thank you !! ๐
Hey!! How are you!! I have written a blog on my journey in making games and UnHybrid too. Thanks for all the support you have rendered !! I have mentioned you please do check it
https://medium.com/@kmehant/my-battle-in-building-unhybrid-8da7f949b949