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I'm not sure. Like,  every time I saw a chest I opened it, every time I saw a monster I fought it, the battle is automatic, I always went for raising my faith. So yeah, since everything was so clear-cut, it wasn't super fun.  If the balance in the game was tweaked, I don't know if I would've done something different, because I didn't have that problem in the first place. But well, I don't know what other viable strategies I could have done other than what I described.

Oh, and here's the video:

Good and insightful video, you're playing how I imagined someone playing it ideally, reading the tooltips and curious about the clickable parts. Same as you I've ended up at the conclusion that there's no real options or threat in the game, which I hope to fix, now that all the main systems are implemented. 

Thanks again for playing and the video.