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Hi!! Thank you for leaving such an insightful and in-depth review (/pos!). I just figured I'd clear a few things up since your comment seems to be warranting a few unnecessary downvotes. It's perfectly okay to have your own opinion on the internet (so long as it isn't hurting anyone), and I'm grateful for you letting me know what I can do to improve the game.

In regards to the MC's personality: I initially wrote the MC that way because I grew up playing traditional otome games where the MC would always be this ditzy and clueless protagonist with minimal (if any) personality traits. I didn't really want that for my MC, and preferred to have someone who was still very stereotypical, yet relatable enough for the player to connect with. I personally think it adds more flavour to the dialogue and sets the MC apart from all the other characters in the game — but If the "judgy" mindset is really bothersome for most people, I'd be more than happy to re-write the script so that it seems more neutral and less opinionated!

As for your concern about the first-person perspective: I simply wanted there to be little details and context clues scattered about for the actual player to pick up on — especially ones that gave off eerie vibes — but I didn't really know any other way to go about it. I'm used to writing in second-person, so adding those little quips felt like second nature to me (and I ended up doing it without even thinking). However, I ultimately decided against writing in second-person because the pronoun usage became a bit confusing at one point (i.e. if both the MC and Ren used he/him pronouns, it was difficult to differentiate between the two. For example: "he nods his head as he reaches over to grab his book"), and I ended up overusing the same deceptive terms in order to avoid it (the pink-haired man, your neighbour, the short, blonde woman, etc.). Regardless, if the context clues become annoying or very obvious while in the first-person perspective, then I'll try to stop doing it in future updates!

Lastly, I completely understand where you're coming from in regards to Ren seeming a bit too creepy and desperate, but that's genuinely how I wanted him to be perceived. That's how his character was written; it's literally part of his personality. Ren isn't meant to be a subtle yandere with a creepy undertone; he's a very socially awkward guy who blurts out things without thinking, and doesn't take into consideration that the way he comes off might seem creepy — at least, not until after he says it. I don't think I'll tone down his creepy behaviour in future updates simply because that's how I want him to be perceived as a character, but I'll definitely be taking your thoughts into consideration for future updates!

But thanks again for leaving your review! I'm very happy to hear that you enjoyed the music, the art-style, and the overall vibe of the game! Also, I hope my response doesn't come off as rude or dismissive; I'm not trying to be! I always try to take everyone's feedback into consideration when further developing the game, but I just genuinely wanted to explain my thought process behind some of these things and to clear up any concerns that you (or anyone else) might've had. Thanks again, and I hope you have a great day ^^