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(+1)

Pretty fun and story is engaging and sweet. 

There were times where I wish there was a talk command though, it could have helped when examining isn't enough to get an idea of how to progress. Most notably I think of how to repel Suika (even though the beans thing is a rather well known fact, not everyone knows it's a thing), the Megumu situation (like, who's going to randomly give rice to a sobbing person without talking to them?) or Utsuho being worried (not being able to talk to her, I just... had to go somewhere else I guess).

And that can leave players kinda stuck trying things one by one instead of being led by a subtle nudge - that's something to watch out for imo.

Thanks! Whenever I get to work on the dialogue, I'll try to integrate hints and puzzles into it.