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I did it, I reached level 10! The final boss for me was the dude in the water, took me a while to find the tool to beat him, but it was a very satisfying final boss, I even felt like he had the longest explosion (fitting of the great feat of beating him).

Gameplay-wise it's all very crisp, I always felt completely in control, and when the enemy got a hit in it never felt unfair, it was just me misreading the pattern. I played with a controller and I have no problems there. I think the only thing I'd mention is that during the tutorial, it wasn't clear to me which button in the UI image was supposed to be the lock-on button (pressing the right analog stick if I'm not suffering from turboalzheimer).

The one thing I'd like to see more of is the status effect system, I saw that both I and the unfortunate enemy I pushed into the water against his will were dripping wet, but what exactly did that cause? Or did I miss a sign that explained that? I think I got what bleeding did though.

Either way, this is shaping up to be a super fun exploration game!

Hey, thanks for playing! Yeah, I definitely need to give another pass to some of the button graphics, because they're difficult to draw within 32 by 32 pixels. As for the status effect system, there's nothing in the game right now that explains it, and for the time you played, being wet did literally nothing.