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thats an inspiring level of help you offer, and im eternally grateful for it. i most certainly will repost my results. 

i am making my own pallettes from aseprite premades like the CGA pallette and Commodore as well i believe. 

would starting in a smaller or larger px ratio help as well?

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I know how frustrating it can be to look for a solution and nobody helps. I am not an expert on pixel art, actually, usually I am the one who makes the questions but I've seen many people asking about walk cycles so I can give some tips.


Larger pixel ratios takes too much time, if you are a beginner I think your sprite size is ok. Small px ratios are easier but I dont think this helps (personal opinion). If you keep working on your sprites the way they are you will get better and in the future you probably will remake them all, I keep doing this unfortunately.

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 in your opinion hows the pose?? i took my time on this first frame the shading and proportions really make me second guess myself and slow me down significantly, A  big big thanks for everyone's help! i used the the gif supplied for reference :3

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I dont know if I understood the quedtion, but the pose is good, you just need to think about how you are going to use it. Since the game is a sidescroller (I guess) there will be rare cases that the character will be looking to the camera.

good point! i just like to see my art inside an engine to be honest, im not much of a coder to make it come to life like i would like, i just want to make things i can put up for free on my page for other devs in need, whats a good stratagy for shading?

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I know that feeling but while coding may look like something you have to spend a life long time to learn, its not true. I started using Unity not long ago and stopped the online course in 50% of it.

As you saw I cold make a game and submit it to a Jam, so I believe you are able to do the same. Just take your time to learn things before starting for real, thats what I would say. Also, if you think Unity is too hard there are visual script engines like Construct, ClickTeam Fusion, G-develop and others.

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wow really? i thought you had been coding for years based on your work! great stuff man. i really like gdevelop! i almost have a tiny rhythm/rpg together in it but i thtnk ill try giving unity a second look now that you say that, thanks for all your help! :D

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Thanks for all your compliments, the good side of using an engine that uses code is that you can use what you learn for other languages, also you have more freedom to make what you want. I like to learn unity in my free time so my progress takes to long to be noticed, I'm sure you will have great results sooner than you think.

i just uploaded a gdev demo of the grappling hook level of my music rpg i mentioned if you want to take a look, its very very short and early on in its development

 hows this for improvement yall?!?!

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that was honestly something i needed to hear!! i had not considered that at all thanks :D im gonna check out your art now, you've made a fan already :3