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could anyone tell me whats wrong with my run animation?

A topic by sovreiign created Jul 06, 2022 Views: 679 Replies: 15
Viewing posts 1 to 2

https://sovreiign.itch.io/my-oc-animation  

could anyone tell me whats wrong with my run animation, i even took another run animation and painted my own original art over it and still it seems very off.. could the frames be out of order? also didnt know the best way to upload it so the gif shown is my work.  any help is apricated, thanks guys.

(+3)

Hey man, I saw your sprites and you dont use different colors for the legs, this cause confusion about which leg is in the front and which leg is in the back.

Look at the image below, as you can see the leg in the back (left leg) is darker than the right leg, the same can be said about the arm.

You don't need this much number of frames, some people in their first walk animations believe that adding more frames will make the animation smooth but this is just true if every frame is there for a reason.

I believe that even with 4 sprites you can make a good walk cycle just keep in mind the last sprite needs to match with the first sprite. I added an example below that I made a walk cycle using the sprites 3-5-7-1 of the image above.

Tell me if that helped.

ok that helps and would you believe i was going off this image for reference when i made my animataion lol? do you think i should change to a lighter pallette, i think im a little to far on the dark side to make  noticable changes that seem correct with how close to acctual black my pallette is. thanks so much for you time :3

(+1)

Yeah I downloaded your sprite and noticed that even the lighter colors are too dark. Are you making your own palette or did you get this one from another person? 

You can get palettes here:

https://lospec.com/palette-list

Using a lighter palette is not something you must do, but one thing I use to do is keep testing lots of palettes and chosing the one I liked most.

Make the changes on the sprite and then choose your palette, I believe you will get better results and if you want you can share the results so we take another look

(1 edit) (+1)

thats an inspiring level of help you offer, and im eternally grateful for it. i most certainly will repost my results. 

i am making my own pallettes from aseprite premades like the CGA pallette and Commodore as well i believe. 

would starting in a smaller or larger px ratio help as well?

(+1)

I know how frustrating it can be to look for a solution and nobody helps. I am not an expert on pixel art, actually, usually I am the one who makes the questions but I've seen many people asking about walk cycles so I can give some tips.


Larger pixel ratios takes too much time, if you are a beginner I think your sprite size is ok. Small px ratios are easier but I dont think this helps (personal opinion). If you keep working on your sprites the way they are you will get better and in the future you probably will remake them all, I keep doing this unfortunately.

(1 edit)

 in your opinion hows the pose?? i took my time on this first frame the shading and proportions really make me second guess myself and slow me down significantly, A  big big thanks for everyone's help! i used the the gif supplied for reference :3

(+1)

I dont know if I understood the quedtion, but the pose is good, you just need to think about how you are going to use it. Since the game is a sidescroller (I guess) there will be rare cases that the character will be looking to the camera.

good point! i just like to see my art inside an engine to be honest, im not much of a coder to make it come to life like i would like, i just want to make things i can put up for free on my page for other devs in need, whats a good stratagy for shading?

(+2)

I know that feeling but while coding may look like something you have to spend a life long time to learn, its not true. I started using Unity not long ago and stopped the online course in 50% of it.

As you saw I cold make a game and submit it to a Jam, so I believe you are able to do the same. Just take your time to learn things before starting for real, thats what I would say. Also, if you think Unity is too hard there are visual script engines like Construct, ClickTeam Fusion, G-develop and others.

(+2)

wow really? i thought you had been coding for years based on your work! great stuff man. i really like gdevelop! i almost have a tiny rhythm/rpg together in it but i thtnk ill try giving unity a second look now that you say that, thanks for all your help! :D