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Thanks a lot ! :o I will update the combat system later with more feedbacks and more ( like a real shader for the 3D) 
 I'm already working on the current enemy to make him more interesting to fight with a backdash when the player is too close ^^
In fact, the dialog system and the storytelling took me most of the time when the AI and character attack took approximately, one day ! 
( Only the background music and the outline wasn't made by me but found on the internet )