First of all good job for making a 3d game run so smoothly on the webGL. Wasn't able to do that with mine :P.
The interpretation is very clever, the game is fun and challenging. I would actually buy a polished, full version of this on steam. The memorization quickly becomes too much for me but I should actually play your game and get better at memorizing!
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Hey There,
We are very far from putting this on Steam, but thanks a lot for the compliment !
Balancing was the last thing we did and we lacked time for it. The consumable items are meant to control the length of the sequence, but it eventually becomes too long. Games always need moar playtest 😉
About performance, we simply used baked lightmaps with fairly low settings, and we built with the "linker target" setting to "Both", which enables WebAssembly (a more modern alternative to ASM.js). The rest of the credits goes to Unity 😃
I'll make sure to check your submission !