Hey there :D thanks for all the feedback! We will try to implement improvements regarding your suggestions in the upcoming releases, as we agree they are valid. There will eventually be a tutorial in the game, but until then we should be able to find a compromise.
We are planning 6 large stages with dynamic properties / arrangement depending on missions, side quests, or events accessible from the world map. We currently have over 50 enemies in the pipeline / in various stages of completion. We definitely intend on having voice acting, but are waiting till the cast of characters is more complete to do casting. A story mode is certainly something we'd like to do -- it simply depends on how development proceeds.
We're really glad you like the game so much ^-^
Viewing post in Pure Onyx - Alpha Release June 2022 comments
Whoah, 50? I assume some/many of those are reskins? Else your animator/s and modeler/s may never see the light of day again but we'd allllll benefit, hehe.
I showed a friend Onyx because her design was something they'd love. A quote from them was, "better jiggle physics than DOA: beach volleyball."
I'm glad my feedback was helpful! I hope this game goes all the way, while also hoping ya'll don't crunch yourselves for it.
Goodluck in development!! You're making an awesome thing.