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(+1)

Hey there :D thanks for all the feedback!  We will try to implement improvements regarding your suggestions in the upcoming releases, as we agree they are valid.  There will eventually be a tutorial in the game, but until then we should be able to find a compromise.

We are planning 6 large stages with dynamic properties / arrangement depending on missions, side quests, or events accessible from the world map.  We currently have over 50 enemies in the pipeline / in various stages of completion.  We definitely intend on having voice acting, but are waiting till the cast of characters is more complete to do casting.  A story mode is certainly something we'd like to do -- it simply depends on how development proceeds.

We're really glad you like the game so much ^-^

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Whoah, 50? I assume some/many of those are reskins? Else your animator/s and modeler/s may never see the light of day again but we'd allllll benefit, hehe.

I showed a friend Onyx because her design was something they'd love. A quote from them was, "better jiggle physics than DOA: beach volleyball."

I'm glad my feedback was helpful! I hope this game goes all the way, while also hoping ya'll don't crunch yourselves for it. 

Goodluck in development!! You're making an awesome thing.

(+1)

A few are variations, but the majority are originals.  For example, there are two bunny girl enemies -- they share the same hair style and body/face, but have different bodysuits / color schemes / weapons / animation sets.  We're considering palette varieties for "elite" or higher level versions.