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Got through the demo pretty quickly and didn't notice any bugs.

  • Whenever possible, I feel like it would be better for the player to give responses by interacting with the diorama instead of text input (such selecting what object was used for a crime rather than typing its name in the response box)
  • bare bones diorama was good for the demo, but having very few objects and red herrings scattered about made the mystery pretty straightforward.
  •  instantly zooming in/out when selecting an object felt a little sudden
  • Camera controls were fine for the demo, but I wonder if it may become an issue with a larger, more complex diorama with multiple rooms. If something like that were to exist, I think I'd rather move the camera  more like a first-person game with noclip.

Seems like a promising demo with a lot of room for development