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Excellence: Game played like a pretty typical RPG and the option to turn off battles was neat, but my god this was long! Much longer than it had any right to be. It could have been half the length and served the same purpose. Maybe I'm just angry but I swear there were points where this game was mocking itself for being overly long. Just make a shorter game! I had plans for tonight and now I have less time to do them!

Combat: The battles near the end got genuinely challenging and I was making use of everything in my arsenal. Skills were fun to use and cleverly themed, but other than that pretty run of the mill.

Comedy: Earlier on in the game the atmosphere is consistently hilarious. I feel like it falters near the end and starts to get a little too meta for its own good. I know, I say that as someone who made a game founded on meta 8-bit RPG comedy last Harold jam, but still.

Sound: Pretty typical RM fare but there are some bangers present.

Visuals: The emotions for the playable cast were a great touch to the usual RTP.

Story: The moral Harold learns is nice, but unfortunately everything else feels awkward at times. I have no idea what's going on in Oldhar's world, and sometimes the story tries harder to feel quirky and meta than to really convey anything important.

Look, maybe I'm just bitter and I think you did a pretty good job, but this is a strong case for re-enforcing that 45 minute limit.

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I'm debating if the game's pacing was too slow or it was trying to tell too big of a story, what do you think?

(+1)

I think the length of the story is more at fault than the pacing. There was just so much going on in the story, and just as soon as I thought I reached an important part it would shift over to Oldhar or an entirely new part of the world would appear. The pacing, on the other hand, didn't really stick out to me in a bad way.