What a likable end screen :) Though… that collision box’s placement is really something else. Level 05 misses the initial “T”, Level 07 (from there on btw, the term “Level” is switched with “Puzzle”) checks for the row below (that makes the solution “JBYCUR”), balanced out by Level 8 that checks a row above (solution: “LOMTGK”), Level 09 avoids the first “T” as well, and in Level 10 the box is back to close-to-accurate. I kept Level 06 for the end to address a slightly bigger (though not hard to solve) issue: in that level the box has a hard time with its diagonal placement (only time in the game) since the letters have their issues keeping to the grid. I recognized that you abandoned the “I”, since it would have messed with the rows even more… I’d assume. Easy solution would be using a monospaced font for the letters – as the name suggests: with these fonts a narrow letter like “I” has the same width like a heavy-hitter… e.g. “W”. Actually the font that you used for the “Where Is The Target ?” header appears to be set in a monospaced font. Now if the game would have thrown out minus points for clicking beside the box, or if it had a timer, those box misplacements would have had the potential to really frustrate. But it felt refreshing to not worry about that part. It turned more into a “find the misbehaving box” over time. Ha. The relaxing music really added to that experience. :) Oh, right… talking about the music… the game is missing any credit in that regard, neither to be found on the page.
P.S.: This is my attempt at constructive criticism and I hope I don’t just come off as a terrible nitpicker. (And so much for my attempt at self-awareness.)