Nice idea of having to damage enemies to get stronger. Liked the artstyle.
But there are some problems:
- A smaller map size would be great. For example third level was the best, because it was more linear and enemies were near one another. In the first two you would have to follow the arrow to kill enemies one by one which got old pretty quickly. So making maps smaller or more linear and having enemies at the same place to be more than one would be more fun in my eyes.
- Please don't make me rewatch the cutscene everytime I die.
- And I think when you become very large speed is too slow. Again in smaller maps it wouldn't be a problem, but in the first map it took too long to get to the enemies.
- And encountered a bug on lever 3, where enemy just dissapeared and it didn't count as a kill, so had to restart a level.
Overall good game, will play more, when you add more levels.