Play 2D
Jim The Slim Slime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #47 | 3.706 | 3.706 |
Enjoyment | #69 | 3.000 | 3.000 |
Overall | #71 | 3.132 | 3.132 |
Use of the Limitation | #82 | 2.824 | 2.824 |
Concept | #91 | 3.000 | 3.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
Unity
Use of the limitation
Always fails to get cake
Cookies eaten
about 4
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Comments
good game. very peaceful. I think you should improve the attack system. pretty
We talked on discord so I don't have anything else to say. Good submission though!
bad thing was that i have a pretty crappy computer so it was laggy but it looks like hi quality and i played it a little bit so my ratings are not probably exactly that i would rat but take my rating
Cute and peacefull game, good job!
Nice work. Slime blades feel great. It would be nice to control the duration of the attack though! Gives the player more agency in controlling their mass/sacrifice. Also, player can disappear behind obstacles making some encounters/deaths frustrating.
Great game! Combat is fun, especially with blades, and the little cutscenes that play at the start of each level were really cute and charming.
I really like the 2d sprites in the 3d world with the simple shading and bold outlines - reminded me of Paper Mario in a very good way :)
My only real complaint is that there didn't seem to be much reason to stay large - the slow movement with the large map size was frustrating, and I found that spamming the blades as soon as I could was faster than waiting to get large for more power. Maybe if size tied in to health somehow?
Had a great time playing :)
A nice and peaceful experience, once you get the combat down! My only suggestion is to make it more obvious that the player has a "super attack" that drains their mass - I didn't see it in the tutorial text. Also, there does not seem to be a way to stop the "super attack" after you start it - I don't want to waste all my mass, just some! Overall a very fun little slime combat game. Well done!
The more peaceful feel is a good change of pace compared to some of the other games (mine included).
There were some little things that threw me off, like how dodging works. If the invulnerability time was a bit longer, I think it would be better. It is also super easy to beat enemies when hiding behind a fence. Maybe a raycast to check if you can hit the foes?
I like the sound, and how it goes with gameplay well. Overall, I enjoyed the game
Nice idea of having to damage enemies to get stronger. Liked the artstyle.
But there are some problems:
Overall good game, will play more, when you add more levels.
thx you so much for the feed back i really appreciate it. I will definitely look into these bugs and make improvements thx for the support
This is seriously awesome! Incredible what you guys have created in just three days. Found the game was difficult however rewarding when completed. Increasing the size of Jim to as much as possible was pretty satisfying when you get to destroy loads of enemies after.
Good job guys!
thx so much brother glad you enjoyed it
That's a really nice submission, there are a lot of good mechanics and the art is sooo good, amazing job for a three days' work, it is a bit too difficult to finish, but I was very impressed regardless.
Best of luck, I'd appreciate it if you try and rate my submission as well.
thx you so much for the feedback and ill be sure to check your game out in a bit thx you.
The game is a masterpiece. It has everything, unique combat, story and most importantly fun
Bugs:
Second level enemy spawned where I could not go (invisible walls)
Improvments:
Progress bar is too small, make it bigger
More enemies (quantity)
thx you so much for the feedback ill definitely give it a look thx a lot.
interesting combat system and good art. But I couldn't go to the end, it was too difficult)
thanks for the feedback man , we will definitely look into the combat