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(+2)

First big kudos to the art department!

Sadly the game felt too unforgiving right from the beginning. The color changes of the fireflies happen to quick. Audio (deeply missed) could have helped to understand what is going on intuitively: like a fizzle sound if he burns his tongue. +1 for the suggestion by Oknaa with the fullness bar and transforming the time into seconds. Furthermore: it makes little sense that the fullness meter goes down when he burns his tongue – I’d suggest an additional health bar instead that is affected by the burning (and may slowely decrease when the hunger is too much).

(1 edit) (+1)

Thank you for your review and suggestions, the Health Bar idea is very interesting and we will surely try it after the jam period ends.  I hope you'll stick around :D

About the unforgiveness, it was kind of planned, but we may have overdone that bit!
Can I kindly ask you to playtest it more and tell me if it gets a bit easier after some replays?