All what i have to say is that the visuals are great :)
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Raniolo's Dinner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #2 | 4.273 | 4.273 |
Gameplay | #7 | 2.818 | 2.818 |
How much do you enjoy the game overall? | #9 | 2.636 | 2.636 |
Overall | #12 | 2.709 | 2.709 |
How well does the game fit the themes? | #17 | 2.727 | 2.727 |
Audio | #17 | 1.091 | 1.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3
Comments
First big kudos to the art department!
Sadly the game felt too unforgiving right from the beginning. The color changes of the fireflies happen to quick. Audio (deeply missed) could have helped to understand what is going on intuitively: like a fizzle sound if he burns his tongue. +1 for the suggestion by Oknaa with the fullness bar and transforming the time into seconds. Furthermore: it makes little sense that the fullness meter goes down when he burns his tongue – I’d suggest an additional health bar instead that is affected by the burning (and may slowely decrease when the hunger is too much).
Thank you for your review and suggestions, the Health Bar idea is very interesting and we will surely try it after the jam period ends. I hope you'll stick around :D
About the unforgiveness, it was kind of planned, but we may have overdone that bit!
Can I kindly ask you to playtest it more and tell me if it gets a bit easier after some replays?
I love this game's art, it's very cute, and it's also a very fun game!
I like the art style ! veery guud for a 3h game !
My suggestion is to make a fullness bar instead of numbers.
And to convert the 0.12 minutes for example at the end into seconds or a score of some kind. I mean i cant say people can calculate 0.12 minutes on the fly to know how long that means.
Also try to add some sounds; a theme music or SFX when hitting the bugs for example
Other than that its a cool game ! Good job
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