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Super super great game as usual. 


The Good:

The controls feel great, the animations and sounds are all extremely high quality. The ability to keep spinning on the ground by holding the button is amazing. Makes me think of a super jump where you just spin on the ground then Boost. 

note for me is any Jam game with context/narrative is a HUGE step up by default. Turns a jam entry from a small little thing to something to remember, specially if the writting and characters are so charming

Game gave me vibes to alot of really good games, Celeste, Short hike, and others.

The Less Good:

I think a few peeps on the discord mentioned the difficulty spike, there is a few I found. Difficulty will be very subject, while I think you nailed it and it was fun through out, others might be turned off by a sudden wall.

I think the platforms and level end platforms were to similar, During the first long, travel right with the wind segment I kept dying. Then finally when I hit the platform I assumed was the level end, proceeded to pop off it and die. The Level ends do glow, but I didn't notice the difference until after than set back. Maybe if there was a glowy beam or like a icon on top of it.

Final thing I want to note is it felt like there was alot of times where I had to, glide, then release it quickly to hit jump again. While this isn't a flaw directly, it just was a very unnatural feeling input. Perhaps the player could have two jump buttons? would be very odd but would make that maneuver alot easier
 

BTW dont let the size of the sections imply anything. This game is flipping amazing, and there is so much more good. I am just alot better at writting out my thoughts on the critical parts.

Amazing work!