Fits greatly the theme! The one big issue I have with the gameplay though, is that the complex setting of invisible barriers doesn’t seem to allow for any well-informed decisions. All action ends up producing very random results. For example: one time my first shot already lead to a green mark (after producing a lot of red marks (and maybe 1–2 yellow ones?!). But that information didn’t helped much as further shots only produced red marks, until the 7th finally hit the target. Maybe I miss something here, though.