the visuals for the player are based of this neat little thing, but the physical part of the player is just a bunch of ridgidbodys and i'm just applying a force to each ridgidbody to make them act like they have a spring connecting each other
and then the movement is just applying a force to the ridgidbodys depending on a few factors like is this ridgidbody on the ground? is it next to a climbable surface?
which each will apply different forces to that specific ridgidbody
sorry about formatting and lack of punctuation, on mobile