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(1 edit) (+1)

the visuals for the player are based of this neat little thing, but the physical part of the player is just a bunch of ridgidbodys and i'm just applying a force to each ridgidbody to make them act like they have a spring connecting each other

and then the movement is just applying a force to the ridgidbodys depending on a few factors like is this ridgidbody on the ground? is it next to a climbable surface?

which each will apply different forces to that specific ridgidbody

sorry about formatting and lack of punctuation, on mobile

(+1)

Hey thanks for answering! Very interesting stuff.

metaballs are very cool, although they're a lot cooler in 3d, search some up! i was first introduced to them through a friend who wrote a metaball shader for vrchat, some very neat stuff.