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(+1)

I really enjoyed your game! Very unique approach to the sacrifice theme. I would love to see this explored even more. Maybe allow the player to control all the parameters of the incoming waves based on their (non) sacrifice. For example: spawn rate, enemy count per wave, removing the ability to shoot down enemy projectiles, etc. Awesome work, especially for a solo project!

(+1)

Thank you so much! My initial idea for the game was to let the player start with a wide range of abilities and by the end of each wave make the player sacrifice an ability to the enemies, and thereby make the player progressively weaker and the enemies stronger. But then I remembered I was just one guy with a life and mental stability to consider XD