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i really liked this game. its a nice short simple game that is executed well. it has good art and music that doesnt become grating to the ears. i will say that the spikes on the wall were not immediatly obvious to me so i spent a couple minutes just throwing people back where they came from. i was expecting bigger waves to come and id eventually lose but the endng that actually happens was much more intersting then that even if it is somewhat arguable that it isnt strickly confroming to the limitation.

Thanks for the feedback ! 

The problem i saw while testing bigger wave was that you would have to go to the more efficient way to get rid of the attackers. With only a few, you can do what you want because you have time for it, you can toy with them by wipping the floor with them, you can launch them anywhere, you can enjoy the evisceration animation. It's not the most fun, but hey :)

My reasoning for the limitation is the following: It's not specified what will fail inevitably. Here we have to opposing actions, the tentacle demon trying to open the portal & the attackers trying to close it. For one of them, failure is inevitable. I mean you can't get any dumber than trying to close a doorway between world by hitting it with your sword. So, here, the limitation also comes with "success is inevitable", and the player is not on the losing side x)