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Really awesome entry! A pretty straight forward puzzle platformer but I think the power ups added a bit of depth. I do wish there was a few more levels however to really play with it. 

Something that stood out to me was how you would sometimes want to skip a power up until the path to where to die with it was opened up. That is a really interesting realization that could lead to sick puzzles, and would have been nice to see expanded on more.

and hot damn that death blood is really awesome! Its adds alot to the visuals imo, other wise I would have complained the game was a bit too 1 tone. The Bright red really sprinkles in good contrast as it stands out super well!

My biggest issue I have tho, and this is for alot of jam games tbh, I didn't feel any coyote time. Which is when you walk off a edge, if the player presses jump late there is a window in which is still counts. Its a key feature for platformer feel imo. 

Side note, X doesnt work for me dying it seems. R does tho so no biggy.

Seriously great work all around! All critisism is with the invisible foot note of: But considering the time limit these might not have been top priority

Thanks for your reply! I'm sorry the game is short. This is all I have been able to achieve in the given time.
I'd have liked to make other levels using that mechanic but this is basically my first game jam and first serious game in general so even make a Player Controller is a challenge for me! ahaha
You didn't feel coyote time because there wasn't at all, sadly! Before all the comments I didn't even know what "coyote time" was, but I'll put it in every platformer I make from now! Thank you for your advices.

On that side note, the "X button" is referred to Gamepad inputs. I should have been more clear, sorry.
Thank you for playing and rating my game!