Aaargh, it's really challenging! I can't survive more than 40 seconds x). The use of the limitation is very clever. I've had a few runs. Well done :)
Hiro
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I really enjoyed the reinterpretation of the Idle genre. This is, in every way, an "active game" that grabs your attention and doesn't let you stop! Perhaps, given the "active" nature of the game, I would have preferred to have the Upgrade menu directly on the main screen instead of accessing it through a button, which interrupts the writing flow. But these are minor details! I had a lot of fun. Great job!
Nice game. The swapping mechanic is well made.
There's no way to lost a game i think? Because this kinda gets boring quickly, imho there should be a way to put some pressure on the player.
Overall it's a good and relaxing game, the lo-fi sound and the purr in the background make the feel of the game very chill. Congrats :)
Man I'm so angry with myself for not being able to play properly this game and can't get throu the third level. I've tried so many times lol i'm sorry
This game seems very polished and fun., but a bit hard. The art style it's quite unique and interesting. The controls feel smooth even if I didn't understand the jump well.
Overall a nice entry, good job
EDIT: honorable mention for the sign in the hole room. you got me.
Thank you so much for the feedback video! And you're really good at Tetris btw.
First of all, i'm dumb because i forgot to set the music in loop.
Consider that I decided to do Tetris because I wanted some easy game to practice using Unity Tilemap...
NOTHING MORE WRONG. It was pretty hard to get all working in a decent way, like, the rotate mechanic was a pain to do.
I'm not a good tetris player, so there are rules I didn't know before today, like the random bag pieces. Right now, as you could see, the pieces are totally random :')
It's an easy fix by the way, so I'll fix it surely as fast as I can.
About the game field, yes, i think the Tetris standard field is 10x20 ? or something around that, instead I went for the half of the size because I wanted 1) less grid to work with - and 2) short play because of the game jam, there are many game to play and vote so i want to keep it short.
The "hold piece" mechanic where you can save a specific piece for later seems really cool, I'll consider it.
Thank you about all the feedback, seeing someone play your game and enjoy it was really special to me. Thank you so much.
Didn't know about that random bag method! The pieces are picked totally random, so yeah it's all about luck.
In fact, i've never played Tetris in a deep way to know all these stuff and I apologize to all the Tetris fan around :')
It should be an easy fix, and I'll fix it as soon as possible. Thank you so much for your feedback
Great game with an unique concept. I enjoyed playing it.
The sound effects really made the game, there are a nice addition.
Just one little flaw, about the sprites: some sprites like the mushroom or the horned skull have orange parts of the same orange used in the background, so they are not immediately recognizable (the horned skull seems like just a skull.. with orange eyes)
Overall it's a great game, nice work. :)