A unity version is now avalible, performance should be a lot better.
I lost some engine functionality still, but its nothing that Night sky is using.
Viewing post in ConText NightSky jam comments
I played the Unity version today and wrote a review based on it: https://forum.adrift.co/viewtopic.php?f=7&t=13114&p=111410#p111410
It is a promising game. As this is a competition and the game is far from finished, I will have to rate it on what has been done so far, but if you continue to work on it, it could become a very good game. Currently, it is quite frustrating due to bugs.
sweet. I agree on every point.
We will see if this gets fixed/completed or i will update the parser code etc.
A lot of focus landed more on parsing and handling scripts and extending script functionality. And a lot more time as well.
Agree on the save/load. Wouldnt have been hard either since it would be the same way as i debuged it but autometic.
Thanks for meantioning crash bugs and where. I will take a look at the northen lab.
Se what went wrong. The text speed was something i fought with and i even have a flag to show things instantly and hade the concept of long short descriptions but maybe should add that to a core level when describing rooms. Add a visited state etc.
Thanks for the review/feedback.
Will do a post mortem at a close point in time.