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I really like how flashy the game is: Every time you throw someone in the correct place, the effects are so cheery haha, it's great. The concept is very interesting and I had plenty of fun playing it, it's a solid entry.

The only thing I may add is that the hand is a bit slow. But nothing problematic.

I was thinking that maybe I'd be nice if we could choose instead where people would be sacrificed instead of listening to their thoughts. Then, depending on what's happening on the scenario (drought, flood, volcano about to erupt, etc) we could take diferent decisions about the sacrifices. (But don't mind my rambling haha, it's just that I pictured a resource management game within your idea and kept thinking that it'd be pretty cool)

Great job!