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Switching the movement abilities with powerups is a neat mechanic.  I can tell that with a bit more time you could really make more interesting levels with this premise.

Putting the tutorial and credits in the background works great.  I tend to put off making a tutorial because I'm thinking of something more complicated that plays and highlights things; but that's more complicated than it needs to be.  This is a quick solution that gets the point across.

I’m glad to hear you enjoyed the mechanics. We originally planned to have more abilities including magnets, fireballs ect but unfortunately ran out of time. Also it’s great to hear that the instructions worked well as we were originally not sure how to convey that information so it’s always nice to hear that it worked out in the end.