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(+1)

Hey, thanks for playing and for all the feedback!

Yeah, I absolutely see your point. The game had a tutorial, but it was kinda thrown there really fast. Someone suggested me to split the first level into multiple "smaller" levels and I think it would be a nice thing to do, so I could explain little by little the mechanics of the game and the abilities of every cultist.

One thing I'm learning on these game jams is that everyone has had totally different game experiences through their lives, and something that is "nostalgic" or "second-nature" to me may be completely new to someone else (like the pickup/throw mechanic, which is similar to Super Mario Bros 2 - Not lost levels, the "Super Mario USA" one). This is very interesting because it's slowly teaching me to cater to wider (or simply different) audiences, which is (in my opinion) a great knowledge to have.