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A jam submission

Doomsday Cult: Summit PenanceView game page

Help cultists convince an eldritch horror to let Earth alone in this joyful platformer
Submitted by Thinker (@FrostyChao)
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Doomsday Cult: Summit Penance's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#254.0004.000
Overall#263.6913.691
Concept#293.8243.824
Enjoyment#343.5293.529
Use of the Limitation#363.4123.412

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just me (https://conradoclark.itch.io/)

Software used
Unity, LMMS, FL Studio, Aseprite

Use of the limitation
After each level, your current character must sacrifice themselves for the caravan to progress.

Cookies eaten
None! I'll make up for it soon~

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Comments

Submitted(+1)

Hi I really really loved the game! There is so much content! I can definitely feel that a lot of work went into this entry, and I think that it was a good idea to take that extra day to wrap it up! I love the graphics, big old-school/retro gaming vibes, and the level design is very well-thought.

The different powers for the different types of cultists, and the fact that you have to buy them between tries, is such a good idea! My favorite one was the Bouncy Cultist, I suck at precise jumps in plateformer so it allowed me to zoom through more complex platforms zones. My only "complaint" is that it is sometimes difficult not to kick things that you are trying to pick up, and I stuck one or two enemies under platforms that way.

Otherwise the game feels very polished and complete, and I am very impressed in how much work you put out for this jam. Amazing job!

Submitted

It's perfect! I'm looking forward to its later versions (if any)!

 One problem, is there an in-game menu? I once found myself stuck and their's no enemy for me to kill myself, so I had to fresh the page.

Developer

Thanks for the kind words!

And no, there isn't an in-game menu, unfortunately. I thought that might happen, and maybe I should have put a kill-switch at least haha. Enemies and objects do respawn if you're far from their spawn point, but I think it doesn't help if you get stuck in a place.

Submitted

Very awesome entry with such great are!

I really enjoyed the idea of almost a management game between platforming levels. Picking the characters who are best at which levels. Tbh in this jam for is more of just a interesting life system, which hell, is still really cool!

The visuals were very strong, Had almost a doodle vibe which I loved.

My main criticism would be with the platforming which is actually extremely solid and fun. thing is tutorialization could have been strong. I say that cause I missed the part that tells you how to pick up objects and it had me stumped line a fool. Kind of on my end cause I didn't pay attention heh. 

overall very awesome entry! seeing a overworld screen was exciting as hell

Developer(+1)

Hey, thanks for playing and for all the feedback!

Yeah, I absolutely see your point. The game had a tutorial, but it was kinda thrown there really fast. Someone suggested me to split the first level into multiple "smaller" levels and I think it would be a nice thing to do, so I could explain little by little the mechanics of the game and the abilities of every cultist.

One thing I'm learning on these game jams is that everyone has had totally different game experiences through their lives, and something that is "nostalgic" or "second-nature" to me may be completely new to someone else (like the pickup/throw mechanic, which is similar to Super Mario Bros 2 - Not lost levels, the "Super Mario USA" one). This is very interesting because it's slowly teaching me to cater to wider (or simply different) audiences, which is (in my opinion) a great knowledge to have. 

Submitted

Great work, i really like the art in this! and i was happy to see more use of enemies corpses rathen then just used as a platform.

Only thing i would have liked, was to have more of a signal when i lost health, when i went on the spikes, i guess i missed the "flashing" animation, a sound would be great here!

All in all, good work! keep it up!

Developer(+1)

Thanks a lot!

The "getting hit sound" was one of the SFX I missed, I was already so late that I started cutting everything I could. But you're right, it's the one SFX that would have been real nice to have.

Submitted

The art and music are top notch, consistent retro style, good quality as well.

The physics tho, is very wonky, I'd suggest spending more time on fine tuning the physics and player control than the amount of content. I'm amazed you can make so much content in just 4 days, but if the player don't have the patience to complete all the content, all the effort is wasted right?

Cool concept, great visual and audio, and the sheer amount of content, I can see how much effort you've poured into it. Good job :D

Developer(+1)

Thanks for playing and all the feedback!

The physics system has been a real saga for me honestly haha. As I want to learn more about the inner workings of physics engines, I've been writing my own for some time now, and while it's getting better, it still have some weird kinks and responses. My goal was to make a physics system in which you can manipulate all the forces/movement in a "fake", manipulated way, in order to simulate older games without the over-the-top precision and functionality of modern engines. Forces like gravity can act upon entities in different ways, and you can block or accentuate specific forces at will. The collision system and character controllers are like a lego as well, you can put them together piece by piece depending on the kind of game. While it's pretty fun to use, I still have a lot of work to do to iron things out, and it shows.

I'm glad you liked the art and music, and thanks again!

Submitted

Wow I really loved the art and music in this game. Fantastic execution of the theme and limitation. I found the controls to be a bit awkward. I recommend offering W as an alternative jump and E as an alternative throw. 

Developer

Thanks for the kind words!

And noted! I've been trying to hit the sweet spot to please all control scheme preferences for the past game jams (without having to implement a button remapping feature for a jam), and while it's getting better, it's always important to read feedbacks such as yours so I can further improve it, so I appreciate it.

Submitted(+1)

Great little platformer! Love the different cultists, and the different possibilities that their specials opened up. Green and Yellow were my go to, as I liked the increased control. The relatively low cost of hiring worked really nicely to encourage experimentation.

Really enjoyed the details that made the levels feel like distinct places - the verticality of the forest compared to the horizontal movement of the plains especially.

I loved the little retro touches - the level select and stage complete screens were really charming. Music was nicely varied, and I particularly enjoyed the theme for the second level.

Just to let you know, there appears to be an issue with scaling which occurred for me on both Chrome and Firefox - at 100% zoom the game appears like the screenshot below, but will display correctly at exactly 80% zoom in the browser settings.

Developer(+1)

Thanks for playing and for the commentary!

Oh and also for the heads-up, the scaling issue is new for me! I'll try to simulate and fix it, there are probably more people with this issue. It's working at 100% zoom on my end, maybe it has something to do with the screen resolution or something.

Submitted(+1)

Found the issue - your comment on screen resolution reminded me that Windows 10 screen scaling is by default set to 125% (as in screenshot below), when I changed this to 100% the game worked perfectly at default browser settings. Odd that it affects this and not other Unity projects though?

Easy enough for me to work around though :)

Developer (1 edit) (+1)

Thank you so much! That was exactly it, and I was able to fix it by forcing the devicePixelRatio to 1 to prevent unwanted scaling. I'll upload a new build to fix that. I'm not sure if other unity projects are using the PixelPerfectCamera component, but maybe the issue has something to do with it.

EDIT: Should be working fine now for both 100% and 125% sizes.

Submitted(+1)

Runs perfectly for me now! Glad you found a solution :)

Submitted(+1)

Really fun game! Art and presentation overall were fantastic. My biggest critiques is that the first level is too difficult. It didn't feel great when I had to restart from the beginning. I think this could be solved either by splitting the level up into 2 levels or by introducing a checkpoint system. Overall though it's a very good game, I enjoyed it!

Developer(+1)

Noted! Thanks for playing and the feeback, Firebelley! 

I believe I fell victim to the so common "getting too used to your own game" thing haha. I went through the first level so many times with all the cultists that I thought it was piece of cake. But I do like the idea of splitting the levels into smaller ones.

Submitted(+1)

That's an awesome result for a game jam entry, with a lot of feature and stuff... Maybe there is a little lack of testing because I'm sorry, I did my best, but I couldn't make to the end of the first level, 3 hearth  it's too less for me and the water instant kill so despite all of my efforts I couldn't finish it... or mybe that's dealing with the character control

And that's a shame because I see that this game have way more to offer... Tell me when you or if you going to change that because I would be interested in the rest of the gameplay

(Also I had some problem about the browser  version, like I had to zoom out the web page to see the entire game but I'm sure it's not your fault)

Developer

Hey, thanks for playing and all the feedback!

If you don't mind, could you elaborate a little bit about the first level difficulty? Was it the last section with the small jumps on the platforms above the water?

My intention was to make a little challenge there at the end, so that the player can explore different options with the other cultists. But I'm not sure if I went a bit overboard or if you had a specific issue that prevented the level from being beaten! I actually beat all the levels with all the cultists to make sure it was possible, but who knows haha. 

Anyway ty so much for playing, I appreciate it! Glad to see you around here again

Submitted(+1)

I really like this game! The art style reminds me of crayon drawings, I can see you put a lot of effort into it. I like the variation of the cultists' different abilities, though I must admit that the normal green one is easiest to control. Also it seems a little unnecessary to use the mouse for just one element in gameplay, it could be a button and then the controls would be easier for those who default to playing with arrow keys.

Very nice, my favourite part is the art style. Good luck!

Developer

Thank you for playing and for the feedback, I'm glad you liked it!

The "Ordinary" cultist is indeed the easiest to control haha. The other ones have specific use cases for some levels, though (like Bouncy on the second level, which is vertical). 

Submitted(+1)

Cool platformer! I like the art and the bgms, it seems really polished. Good game, great work!