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Starting with this one, I will attempt to comment on the categories the judges are going to be rating the games on, just for fun

Gameplay

Pretty fun and solid mechanics. Physics were top notch. The map started out easy to follow through and became a lot more complex. I did stop after getting lost in the third section. Not sure if it was the last one but I was nearing the hour mark already. While I think the map favors exploration, it feels like it is too easy to get lost between the forest and dark area. Before stopping I got the following gloves (sorry for not remembering their actual names)

-The initial butterly close range one

-Cherry bomb

-Starry shot

-Doves

-Bouncy Flower

I loved the variety already. Pretty sure I missed at least one and I totally see you being able to go very far with this system. Very well done

I feel there are certain things that have no explanation, like how you can double jump or why there are doorways you just can't enter (unless they open later, but there were even open areas with no X sign that I couldn't get through)

Enemies felt a little frustrating because of a presentation issue. More on that below

Presentation

The game looks really pretty. The portraits in cutscenes are charming and cute, and the ingame graphics do a great job as well. 

I found it difficult to distinguish decorations from actual terrain, and sometimes enemies would be outright invisible to me until I stumbled face first into them because of that.

Music is good and sets up the environment quite well. The sound effects are the best part of this game's audio however. They were just very cute, fitting and useful

The story was pretty charming and kept me curious as of what was I going to see in the depths of the main character's consciousness. I will probably attempt to go back and really attempt to get to the very end

Engagement

As stated in the previous section, the story hooked me in, but it is not the only thing that would keep me playing. The allure of finding new gloves was also something that kept me going

Potential

The multiple gloves, coupled with the HP/MP extensions give this game a lot of potential for expansion. In terms of story however, I am not sure where things would go after the characters resolves her nightmare, but really anything could happen

thanks so much for this indepth review! Ill reply in the order you commented.

We've gotten a lot of complaints about the 3rd area being difficult to explore, and that's on us for not providing a map. Our future projects that are similar to metroidvanias will attempt to have a map system, so thanks for that!

From what my designer told me, there are a total of 8 gloves, 2 of which are secret ones. You managed to find one of them!

The issue with distinguishing backgrounds/tiles/enemies is very prominent, and I agree with you completely that it is difficult to discern. One way we will try to avoid that in the future is by having a darker outline on things that can be interacted with, while making the background less prominent. Thanks for this bit of feedback!