I honestly found it more funny than anything, but was incredibly impressed by how well the game runs considering how much world and terrain is actually rendered, you've clearly done something right when it comes to game performance. A part of me kind if want to see just how far I can actually go. I can tell you a few other things, first the correct harvesting item doesn't seem to actually be needed has of the current build, you can harvest rocks with the axe in hand and trees with shears. Though if the correct item just being in the inventory even if not selected may be something to consider allowing. Haven't tested clippers has of yet so I can't tell you if they work properly.
I suggest the next build feature more of the general mechanics and some more debugging tools for testing. Such has a clocklike item for time passage, and something to text monster mechanics. I don't mind testing and reporting what I find has I find the game to be something I've greatly missed has a fellow fan of Breeding Season. The fact that it runs so well helps with my capacity to make this offer.
Side note I don't know if this was something considered already or to early, but with the focus on the game being first person and 3d maybe the player should be able to find some monsters having sex in the wild zones? It would make sense given the monsters' original backstory.
Might I also suggest adding an indicator to monster dietary needs if/when that gets implemented, another idea given the 5 food slots is using the barn to determine which 5 monsters you have in your yard, if only has a placeholder mechanic.
All in all I hope to see this project succeed, it is a huge undertaking and has the potential to surpass Breeding Season. You've got an amazing starting point and I look forward to seeing the future of this game.