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Abyssal Voice

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A member registered Jul 15, 2022

Recent community posts

Screenshots of different foxboys with the more details enabled: Also cats are disabled when I went for these Foxes only in this run.

Another bit of weirdness because that game really doesn't like what I'm trying to do. (same settings just reenabled monster-girls was monster-boy only and now this XD


Map may have been due to other issues has I just tried to replicate but I couldn't so not likely actually an issue.

That's good to know.

From strapping foxboy fuck mc (male mc if it matters with enhanced enabled)-

Once you're bent over, your strapping foxboy gets mean as he stuffs his meat up your butt!

Waves of pleasure crash against you as your strapping foxboy hits it from the back. Your strapping foxboy moans as you take his full length. Near release, you start jerking off. You stroke your sensitive shaft as your hips start to buck. Your hand gets covered in your own seed when you cum, and then your bowels get covered in the vulpine's spunk as he finishes as well!  

3.5 I meant for referring to when discussing them here has both the (insert-type)-(insert-species) vs term groups, but interesting to know.

4 If memory serves (and I'll try to replicate by censoring all but otters,) not usual world encounters but a building like the tiny hut type of building. (just had the game put something interesting during said test currently in battle with by the wording two gators, that I can't do anything about.)

Used cheats to speed up ( the more randomness setting is NOT enabled) I cannot change location or select anything. (top bar still works though.) game is likely logic locked, back to trying to find the bunnies.

1- map displayed by the map tab on top of screen of the world, you have about 5+  spaces not visible before looping over to the other side.

2- I will have to double check the house more (spaces traveled or royals defeated?)

2.5- Side note day-night cycle is inconsistent and hard to notice unless the it's just a quirk of the owl scene to make it look like night and no such mechanic is actually in game (tiles seem to get darker.) Possibly some time of day/moon phase clock has a possible solution.

3- I guess I wasn't clear the enhanced settings are on but (and I haven't double checked the other canid races,) foxes rarely if ever seem to have their knots. I don't know if this is, just chance or some backend modifier having broken; I have seen how different npc types have different scenes. Very nice work with those face-sitting scenes btw. ;) (I think I have seen Alpha Foxes have them but the hung-types, and what group virile types fall within don't seem to have them in their scenes unless the enhanced setting is somehow not registering for these foxes thus omitting them.) Don't know about generic types like (insert color)-(insert body-part) such as a sliver-furred for example.

3.5 going to need to come up with a better way to refer to the grouping for similar npc types. (hung-types above doesn't mean just hung foxboys but all similar types e.i. big-dicked, endowed, or packing.)

4- to be fair it does seem to be bunnies specifically, issues stopped after they were reenabled and I could get like 80% if not more races to be blocked. I did seem to get the game to run (unless I missed the bunnies) with only otters even though I still encounters some bunnies (the race censors don't seem 100% effective btw)

5- Also some kind of backend crash with wolfboys that with either (maybe both) hung, endowed, or equipped type (not consistent but trying to fuck them in fight seems to occasionally screen lock game for some unknown reason. It seems similar to when rpg-maker games have characters need to move somewhere in script but they ae blocked usually by a player in way of their programed path the game just seems to freeze.)

rescale map ( I notice the screen loop but map doesn't fully cover)

add more group scenes (I noticed so far you can occasionally get 2 male teammates to fuck you but that seems to be it.

add a frequency toggle for group scenes

foxes don't seem to have their knots even with descriptor. (don't know if generic dogs or specific breed npcs do either.

censoring bunny race funnily enough breaks the game. (found out when trying to force only wolf map after some testing.)

-

P.S. What does the future of the game look like in a general roadmap wise?

Minor bug that isn't need to fix now but in next major build working doesn't actually give you the money

A couple ideas:

1 - optional mode with a pursuer and enemy that SLOWLY follows you across the manor don't just teleport but actually paths to you and can't use the teleport gates either.  (the exact model can be one of a few, such as ((posibly selectable with random option)) centaur, anthro lion, feral hellhound for example.)  who after losing to just walks around with you in his balls.

2 - Some more room types

3 - non enemy obstacles (rooms without enemies but need to unlock path) stays unlocked unless rooms randomized. Can include some free open path that just need an interact which can be a lewd scene

4 - expanding on idea #3 maybe a variation of this with a mimic that will either trap you for a long period of time (ties into idea #1) or may eat a key.

5 - mimic pumpkins (both non-vore and vore variants) the non-vore tentacle fuck or blow the character.

6 - if this isn't already a thing not "golding" all the rooms leaves a surprise enemy at the ending door, and/or causes an alternant ending.


I'll probably think of more later.

(1 edit)

A few things to keep in mind

1 Visual novels are meant to be read, so if that something that you don't enjoy visual novels aren't for you. (remember novel being a story format)

2 Devs for any kind of game with any kind of self insert format can't really be blamed for not putting a path for each players probable choices that would be thousand of if not millions of variables for each instance... has everyone likely would have some kind of different choice even if it changes only slightly.

3 The whole familiar places thing is lore accurate to scp-1471 likely to avoid obsessive members of the scp fanbase.

4 Conflicts of story will likely be revisited or see some kind of explanation given time (although it being ignored is an unfortunate possibility.)

5 Stop worrying what people think and touch the floof of the fluffy goth gf XD.

Also fun note look at her feet in the one computer shot fairly early on, her legs look much lighter and also she likely has the toe beans XD.

Edits:

1-corrected what Malo was looking at in mentioned scene.

2 corrected wording of point 3

Unless it's a case of it being mislabeled, the link is broken and prompts a download of v0.1 still.

Use link and look for latest build (has of posting May 2024)

https://www.patreon.com/BreedingFarm

You get to 20% before using separating spell, no lower percentage exists currently.

Idea for the futa mode:

hiding spots are actually sex toys for the prowler so you can get scenes about four or so scenes with maybe some other mechanic to explain it.

Pov blowjob

Pov ballsucking

Pov rimjob

Pov pussy eating

(facing away from the hiding spot for the last three, ballsuck could be both but away would be more fitting.)

Mechanic idea for why the prowler don't immediately get you instead: prowler (for example Kar) will pretend to not know the player is there for 3 up to uses of the hiding spot with player then you could get an alternate caught scene which would be like using horny spray but the player doesn't get to choose the scene to play.

(3 edits)

If format is the issue it wouldn't be just an html file, but instead a zip with the html and then the assets in their own folders inside.

Game size may be another possible reason why downloads aren't possible (itch . io has an approx 1-2 GB size limit.)

But I do see games with both options, so it is possible to have both.

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Not a bad start, but somethings need polishing or fixing

there's a bug with research having no effect

glitchy-ness with some coding causing starting over to be affected be previous run without closing and re-opening the game.

some scene variation wouldn't be amiss has seeing the same animation loops will eventually become repetitive.

Has I said at the start, not the worst start to a good result I've seen by a longshot and you have a lot of potential content to play around with.

Place with right click, doesn't say in game but does in the second paragraph at the top of this page.

Only visible if placed on balls or dick, effects but invisible elsewhere.

Good Start, but need some polishing

issues and suggestions-

1 dragon lust potion is either busted or needs rebalancing - the increased rate of arousal drain  can easily soft lock early and the second one kills a run.

2 game time - either a save system or rate of game progression needs changing, 3-5 hours to the second dragon lust potion with more potential stuff further along had it not killed the run means game currently takes too long for a game without saves.

3 two bits for art change first the art for default pose is visible during animations, and second if an animation is added for kobold working on the dragons ass the one working the dragons balls may need to be moved or a transparency toggle

4 haven't replicated it but a bug cause a second dildo purchase for 900 (I think occurs if dildo bought before vibrator.) 

5  the sell price is currently text (sell price) rather than a visible value.

6 I recommend adding a windowed mode.

Over all I hope to see more, this game holds promise.

First news about it being added was January 25th. *shrugs* Can't say either way when it will be ready, but I was also looking forward to this addition.

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I'm guessing the both of you haven't read the patreon titles for the next update... guess what's being added in the next update? ;)

More than likely would need to be a separate game, rather than added to this, mostly due to the necessary mechanics, variables, and sheer amount of work to add it.

Maybe Xey can make this idea for the next game when one of the current games are finish.

I was overthinking it. To be fair the wording made me think something in each episode change like a bit of dialogue would be highlighted to spell something.

Use the key you picked up by going to one of the two exits on the bottom of the map. (Hint different animations per door.)

Care to give me a not too obvious hint? I can't seem to find any difference in the levels yet. I can see the dot in the level select but doesn't do anything that I can see. 

I still want to figure it out myself just a tiny nudge on where to look such has "look in the dialogue," would be nice.

(2 edits)

some suggestions for a more completed version:

work on the economy (a single coin per round isn't viable)

two modes infinite (like this appears to be) and a story mode with finite waves and an alternate ending if victorious (maybe have multiple opponents/characters for different difficulties. Multiple opponent extreme difficulty modes (dvp and tvp versions for more targets.)

better explanation of the towers of which there is basically none in this version.

updating the audio is a given

add more tower types (sniper, artillery/aoe, slow/stun, for example)

replay/new game button at the end of loss scene.


Edit: a couple more ideas/details

next wave display (just cosmetic but would be a pair of balls filling up before wave and with a cell count next to it.

sense the current opponent(Tyrone) seems to be a general athletic type the others could be a surfer (hard difficulty) and some variant of jock (moderate difficulty) making Tyrone the introductory opponent.

(If it already existed I missed it) in-game pause function.

possible modifiers? examples: modifier:virility  double opponent sperm count but half their health, modifier:taketwo doubles the wave amount and the players money (gained and starter.)  modifier:hotboost opponent has a chance to proc a boosted wave (extra enemies with basic health) bonus points if a visual indicator is given to boosted wave (increase staging zone cum and more visible in said next wave display.

modifiers would be per game and not wave based. (either toggled or pure chance)

(2 edits)

A few ideas for possible future additions:

rival mode - rival npc and player fight rather than coop like in the third episode

breed off- extended vs mode with scoring based of impregnation count.

gallery to replay unlocked animations

toggleable cutaway or side screen that plays animation instead of between missions

more mission types: example; fuck in (room type) for (period of time) hybrid of the current hide and room objectives.

endless mode (art and animation heavy) creates endless stages you must complete to see how far you can go.

Extended mode: more objectives in the base missions, (add a toggle for sloppy seconds for missions like episode three)

basically you have a good game so far with potential for future development if continued.


edit: few more ideas not sure how many are possible but I thought I'd add them to the list

versus mode: vs against the husband instead of a rival)

orgy episode (2-3 ally npcs, 2 possible fuckable npcs, objectives only no rival npcs.)

shadow breeder challenge mode: impregnate fuckable npc before husband npc.

fog of war (hard mode) vision aimed toward last player movement  (don't see any npcs  in fog at all.)

rival+ or rivals (rival mode but multiple enemies.

fuck fest - free mode (more or less interactive gallery use only unlocked animations from main story)

If memory serves, take the bridge bellow the one that leads to the fairy Prince battle toward the left. use the wolf form sniff ability to help if you can't find it, it should be slightly visible at the edge of the platform.

It also could be right of the fairy prince bridge. I don't quite remember just that it was a platform edge in that area.

To clarify the points I was making that you missed or didn't read before your comment:

1: I had posted the first comment before playing and under initial impression that the gf was the futa.

2: I only offer a suggestion of diversifying the content because diverse content games tend to thrive better than niche games, and I actually hope for games like this to succeed.

3: I offered a point of constructive criticism on the state of the mc's relationship or really lack thereof.

A common failure of any ntr game is to complete ignore the relationship that's being betrayed, which really makes it less dramatic and more annoying. This is usually comes off has the relationship having both members being closer to each other when they were friends than they are has lovers, which undermines the entire premise.

Summarized I understand the spirit and good intent of your message, that said my points are no less valid and just has well intended.

Also something I should mention, for reasons I can only chalk up to yesterday being "one of those days" My suggestion for the path was based around the idea that the futa was the main love interest Kana, being one of the fused. I miss read that part in the summery and forgot to mention that in my later comment.

(1 edit)

I have had some time to play, and you brought up my biggest  criticism so far, and that is the lack of MC on harem because it gives the feeling of the MC not actually being in any kind of relationship so far. 

I don't have an issue with futa on female, and the content is kind of what I expected especially this early in development.

Some things that need to be looked at:

The quest system seem to be buggy in this version such has stacking quest objectives, no real dialogue to indicate the quest was successfully finished when submitted to the guild, and some other things that may be story overriding the quest.

An around the time you get to Eversea after the first general, there seems to be some lag, I don't know if this is a memory leak which I can check in a few minutes, but that may need fixing has well.

Edit: Just loaded the game and the lag is gone, so a memory leak causing performance decay for longer playtime. takes about an hour and half I think to become noticeable.

Suggestion, add a path for MC and futa being lovers with a shared harem, so both mc and futa get action. Scenes would include MC on futa, Futa on MC, MC on harem, futa on harem, and both Mc and futa on their harem.

Still downloading so I don't know the full casts names to use them in this.

Interesting to say the very least, my first impression before playing was maybe a literal triad down the linen the nature of Trio (the character) was a twist I hadn't been considering going into this. Trio (the character) being (to avoid spoilers) what he is, is a weird mix of funny and serious for character development and I can honestly say 2 things about this demo overall.

1. Trio's species needs more showtime in games in general.

2. I honestly hope the next part has a version of dialogue in which naff say something to the effect of "you're the one that really doesn't  understand" and follows this with thinking out loud something like "huh, he kind of hot."

The idea of Trio having mood whiplash from shocked, the inevitable mix of anger, shock, and fear with his secret discovered, before pure jaw dropping shock at the ambivalence at his appearance and confusion at the hot statement amuses me. Probably due to it be X3 and more cartoony in my imagination.

Summed up, I am looking forward to more of this.

It's been removed, before you would have to name you character dingle to skip to chapter 2, this has been changed in version 46.7 with the next update in a day or two being version 49.something.

So I found An odd bug that really should be made into a feature.

For clarification I still don't know the specific criteria, however occasionally the MC will be directionally inverted in loss/submitting scene for wolves. Screenshot example below. Happens after the transformation fade sequence, given the transformative requirements likely exclusive to post Fairy Prince.

For context on how I found this I was trying to see if the wolves have a game over scene.


Nope, I'm just here often. I don't know how to pin comments either unfortunately. I can only recommend asking another dev that has a pinned forum *shrugs*. Sorry I can't be of more help on the matter. Also might I suggest if the player becomes slutty enough being able to wake up others with blowjobs? Mild extended variant for Lukka being present. Plays out something like blow Lukka while stroking both Lyric and Ash.

I refer you to the tips for fighting the fairy prince I posted, that's currently toward the bottom of this page. That should help you.

@monstersouls

I've been meaning to ask, can you tell me the name of the song that plays in the background of the goblin camp. I have been looking for that song for years.

Click the character portrait on the left side of the menu with the equipment tab open. Same hold true in other menus from the pause menu. I know it doesn't look like it should work, but it does. Also remember character classes; different dagger types are Ash's class for instance, equipment is not universal in this.

For those still struggling with the Fairy Prince I highly suggest reading the tips I left further down about 45 days ago has of this comment.