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It was kinda hard. But I really enjoyed some of the random combinations like when I had a sword and a gun.  I think it would be nice with planned levels instead and fast paced kinda like Ape Out.

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Thanks for the feedback! I had this idea for a while (about a year) and it was initially meant to be a turn based roguelike. When the theme was revealed, I wanted to use the idea, but realised I had no idea how to make a turn based roguelike and turned it into an arena battler. But I think that this suggestion may work really well assuming I turned this into a full game or something.