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rsensato

22
Posts
6
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3
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A member registered Sep 28, 2017 · View creator page →

Creator of

Recent community posts

Bro that's fire. Make it a full game and if it's for mobile I'm buying it.

Oh thank you very much! 😊

We tried to add the controls bellow with arrows but we should've rotated the camera a bit. Thanks for playing!

Oh you have to paint it in a valid pattern. 1 is opposite to 6, 2 to 5 and 3 to 4 (all opposite sides have to sum 7). But we should make the game fail and show a message in this case so that's fair.

I would play this on my phone to kill time for sure. Impressive work for 2 days, really.

Love the random generated levels. If we had different hazards/enemies/etc for each side this could be a great mechanic for a couch/party game. It looks amazing too, congratz.

The result of the rolls is not very clear it would be nice if I could see it before the effect is applied. The animation tho, superb! I wish this was a full mobile game.

The game has a lot of mechanics but I don't feel like they were well used to make a coherent/interesting puzzle game. It's still very nice you got this many possibilities.

If you make the game faster (like allow for just holding the arrows to move instead of pressing everytime) it's gonna be better too.

A dice in a sphere is indeed thinking outside the box haha. I love the characters and how happy they are when we get it right.

At first I wanted a tutorial but it was actually nice to find out the mechanics myself instead.

A little hard to aim with the keyboard. I would suggest two things: make aim follow the mouse and make you loose points or the game if you don't kill the dice with a correct amount of damage.

I also thought it was a timing game at first but then I got it. Still, I ended up doing almost all of the levels with trial and error. Now I'm wondering if my game has the same effect since it's also a dice rolling in a grid.

That's actually hard haha. I guess it would take some time to get used to the position of the numbers to be quick enough.

It was kinda hard. But I really enjoyed some of the random combinations like when I had a sword and a gun.  I think it would be nice with planned levels instead and fast paced kinda like Ape Out.

Did you write the shader yourself? It's very pretty! It's fun to play but also kinda hard. The buff/debuf does feel very random as I think they're supposed to.

No, there's no boss. We didn't have time to do much more though I wish we had. So it became a horde game where you're supposed to get as many points as possible. Thanks for the feedback!

Yeah, I see that now. I wish I had testers because we get biased as developers, thanks for the feedback!

Great puzzle game! It's really challenging and I love the twist inspired by the jam's theme. I couldn't finish every level but I might come back later to do it. Very nice.

Yeah, we just fixed that!

Thank you!

859 points, nice implementation!

Please, make the final release for Linux too. Thanks.