A strong start to quite an interesting concept, I like how the enemies and environment change based on what face you're on. I'm a little confused by the UI though. When I move around, I don't understand how each direction changes the layout of the dice. It seems almost random, although when I move backwards and forwards, it does stay consistent.
Viewing post in Dicey Nights jam comments
Thank you for the feedback.
We know that the UI it's a little bit confusing, in fact we wanted to add an animation showing the movement of the player to make it clearer, but due to the time limit of the jam we didn't have the time to do it. We were thinking about implementing it when the Game Jam period will end though, with some other changes too.
Thank you a lot for your feedback and for playing the game! Yes we got quite a few complaints about the UI being unclear ahah
So, basically, it is an orthogonal representation of the die:
The face in the center is the one on top, the ones on each of its sides are the adjacent faces, the one on the bottom is on the other side of the die.
This means that when you move up, for example, the face that was previously "down" compared to the central one would roll in its place.
It's really unintuitive as it is, we would have liked to have more time to experiment with other UIs or to add animations