The game is really aesthetic of it. I do feel like the theme wasn't fully used to the games advantage but still cool.
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Ok that make sense thanks! The whole Idea was that you're playing as a dice that was thrown onto a board game and the board pieces are indicators of what to do next as you're running away from the hand trying to get you back, so I didn't really want to add in other dice or random events because I felt it would detract from the idea a bit. I do get what you mean tho, and thanks again for the feedback!