For this one I felt a bit like a new commander, just out of Commander school and thrown into combat, forced to evaluate everything taught in textbooks, to pick out what matters on the battle field. The real challenge here is separating what you need to know from what you don't need to know. There are so many different sensors with so many different affects on so many different units it can be overwhelming, but once you reduce the list just to the elements which are relevant for this scenario, it slowly becomes comprehendible. Not easy mind you.. I took me a few play throughs to eke out a minor victory, and many restarts before I figured out all the bad ideas, and finally developed a fairly solid strategy. I was pleased to find the AI of some of the units seemingly intelligent - the migs seem to behave a bit like a swarm of bees.. I could lead them alone, and they seemed happy to protect their objective, but as soon as I tried to eliminate them, they became unpredictable, costing me a couple wins even as I started feeling experienced..
This was the first naval hex game of this collection that I committed to completing, I imagine some of the skills I picked up will be transferable to the other naval games, so looking forward to trying those out too.
Nice work!