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I do agree, it does need a tutorial, but I didn't have time to implement one during the game jam (also engine limitations force me to use low resolution for all drawing, so text would be hard to fit on the screen)

Love2d is pretty flexible. You can always draw your game at low resolution and then draw text using higher resolution.

Love2D is the framework, not the engine. I'm using my own engine I made specifically for pixel art style games, and it doesn't allow for higher resolution drawing (although I could implement that, but it would make for some really messy code).