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(1 edit)

Oh Godot physics...whyyy?? :D should have probably increased the physics fps or detected the collected orbs through my own logic. Thanks for letting me know!

One recommendation: I don't know how are you implementing this but I wouldn't rely on the engine's physics for this game. That would solve a lot of issues!

Yeah it's just the orbs (Area2D). All other collisions use custom logic.

(+1)

I meant I woudln't rely on collisions altogether